dj-padman1

Age/Gender: n/a, Male
Location: Australia
Job: Student

Newgrounds Stats

Sign-Up Date:
3/18/06

Level: 10
Aura: Evil

Rank: Civilian
Blams: 33
Saves: 28
Rank #: 77,137

Whistle Status: Normal

Exp. Points: 1,010 / 1,110
Exp. Rank #: 36,418
Voting Pow.: 5.22 votes

BBS Posts: 184 (0.13 per day)
Flash Reviews: 13
Music Reviews: 451
Trophies: 0
Stickers: 0

All Flash Reviews

13 Reviews | 6 w/ Responses

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Score: 6
Road Rage Racing

"cool"

submission: Road Rage Racing
date: February 3, 2007

Its fun when levels last forever and cars pass through eachother!

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Score: 7
Pandemic

"fun but flawed"

submission: Pandemic
date: February 3, 2007

Fun for a little while, but the game seems to be not very well balanced. I mean, the ideal strategy would seem to be to make the virus as transmissable and well protected as possible while minimizing its lethality.
For several times I tried this, going forward one day at a time until I had enough points to increase its transmissability etc...and failing time and time after one or another countries would not become infected.
The last time I played I skipped ahead 25 days or so, bought as many transmissability upgrades as possible, went back to the map, skipped ahead another 25 days or so and then bought the rest, and won. So, I wasn't even getting the upgrades as soon as I could but I was still winning.
The conclusion is that whether a country becomes infected or not is just chance, and my haphazard, careless approach led to a win. That doesnt make for a good game in my opinion.
Cool music, I think I recognise the space bugs preset from a Roland sound bank. The track would sometimes play back on top of itself out of time when it looped. Also, points are not updated when you're on the upgrades screen. I dont know why you have to be looking at a picture of the world in order for the points to be brought up to date.

Other than that, the graphics and concepts are very good. And the music is very fitting if it looped properly. I think it might happen when you advance the time quickly during the game?

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Score: 10
A Stupid Madness Movie

"totally mad"

date: December 26, 2006

Well, what was there, was great!

I hate to think how long it would take to animate all those bullet casings!!

Author's Response:

The shells sure were a bitch to animate ;)

Most people don't realize the real effort I put into this movie xD

Thanks for stopping by, young padawan!

PS sry <3

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Score: 9
Virtual Pet Reindeer

"excellent"

date: December 21, 2006

at last, a Newgrounds answer to the Tamagotchi! He'll be spinning in his grave. Excellent smooth graphics and good interesting gameplay with a nice amount of variety.

The sounds were well chosen.

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Score: 8
The legend of Grandma

"grandma trouble"

date: December 21, 2006

It had its moments.

It would be funnier if she talked in a more elderly, fragile voice. It would make a more suitable contrast to all the head exploding and what-not.

I reckon it might be good to have her perform common, stereotypical 'grandma' activities and then have the demon emerge to cause havoc, rather than just randomly have peoples heads explode. The last scene in particular is a bit of a cop-out to the viewers after they endure that car ride which seems to be building up to something.

Also, the voice clipped at one time...digital clipping is not cool, its just lazy not to remove the distortion or do a retake.

Anyway, it was funny to some degree I guess, and the animation was a good effort.

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Score: 8
computer people

"nice"

submission: computer people
date: December 21, 2006

Cool images and quirky sound track make this a must-see for the whole family!

In fact, my grand-dad started dancing when he heard this, and he's actually in a wheel chair so its a good thing my mom could make him settle down quickly!

Author's Response:

LOL! grand-dad FTW! Thanks padman for your great reviews!

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Score: 7
Bowmaster Prelude

"fun for a limited time"

submission: Bowmaster Prelude
date: December 21, 2006

The graphics in the game were simple but effective and there was a nice variety of units.

The game was very repetitive though, and the units under our command are incredibly stupid, especially the archers. God knows what they are trying to fire at sometimes.

The number one problem I have with the game is the snails pace of the gameplay. It wants to be 2 or 3 times faster. It's just too damn annoying to wait as our army crawls back to the base with the flag.

The music was also exasperating. I mean, couldnt a more exciting theme be activated once battle commences, or when our units reach a certain point from the enemy base? Might make things more interesting.

It was fun, but in the end, I wouldn't go back to play a second time.

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Score: 9
Arrows - An Understanding

"Class effort"

date: October 1, 2006

Nicely done! Your concept is original and theres a valuable message in there too. I'm digging the cool morphing arrows and the overall atmosphere. I look forward to your future work!

P.S If you need any more music in the future, just let me know and I can whip something up to suit.

Author's Response:

I'd like to say thank you to you too Dj.
I don't know if you remember me but i made you a sig not long ago on my other account. So i naturally went to check out your work, i heard this song and thought.. Wow, there's REAl potential here :)

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Score: 10
Anti-Clock Day Madness

"nice animation"

date: August 26, 2006

This was really enjoyable! Skilful animation and a nice amount of action. The music rocked bigtime!

Author's Response:

That's all I need to hear. :-)
Thanks.

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Score: 9
WoW scene creator

"Nice one!"

submission: WoW scene creator
date: August 23, 2006

hey man, this was fun, good work on having such a large variety of characters. I would have liked some awesome weapons to drag in too though! Nice work, kept me entertained for quite a while!

P.S Thanks for using my track, but next time you need music, send me a message and I can make a loop for you whatever style or length you want. It'll only be about 30 seconds max so it won't be too big, then you can keep the audio at a higher quality.

Well, anyway, good luck in future Flash productions mate. :)

Author's Response:

Thank you =)

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